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Fallout 3 intro skip
Fallout 3 intro skip






fallout 3 intro skip

He then proceeded to zip all around the map to a few key locations and finish the game without killing any enemies or equipping additional armor.įor New Vegas, tomatoanus’ glitch of choice was called “reload dashing.” By swapping his revolver ammo while reloading and unequipping the gun, he was able to slingshot his character forward. This allowed tomatoanus to run at about 160 percent of the normal velocity. In Fallout 3, tomatoanus used a trick called “speed crippling” in which he quicksaved, broke his character’s legs and quickloaded at the same time.

fallout 3 intro skip

Tomatoanus used three distinct strategies for each game to make his characters run significantly faster. The speedrunning routes for Fallout 3, New Vegas and 4 require a whole lot of movement throughout the games’ massive open worlds. This meant he was able to warp outside of Vault 101 in the middle of the intro sequence and “swim” out-of-bounds to reach the game’s MacGuffin, the G.E.C.K. In Fallout 3, tomatoanus made frequent use of a glitch involving rapidly quicksaving and quickloading, which allowed him to skip bits of dialog as well as clip through walls. From there, he ran like hell past enemies and picked up a few required items to blaze through Fallout 1 and 2 in just under 22 minutes total. Tomatoanus made characters with maximum essential skills - strength in Fallout, perception in Fallout 2, and endurance and agility for both. The runs for the first two games are pretty straightforward. So you can imagine our surprise when speedrunner tomatoanus finished all five main series games in a row in under two hours. Any fan of the Fallout series will tell you how easy it is to spend hours looting and exploring every corner of the wasteland.








Fallout 3 intro skip